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my 3d engine

Started by August 23, 2000 07:42 PM
1 comment, last by Chazz 24 years, 3 months ago
Hi guys.. I am working on a 3d engine, it will be released probably this weekend too if I get to work on it.. It''s a first person shooter type engine and is pretty advanced, the furthest I have been in game engine development before. It''s a pretty solid-professional feeling engine too. I need some opinions, etc.. Tell me what you think.. http://www2.50megs.com/chazz/
-Chazz
Pics look pretty cool. Are you using octrees, BSP''s, or what?
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I was going to use bsp trees but I am not that advanced yet.. I just use the .map''s outputted by the Quake map-editor worldcraft.. Backface culling is a snap and I can do alot of other things.. I can generate the bsp as the map loads, mainly because it''s just cryptic numbers and strings so it doesn''t take very long to load and making a rough quad tree or a form of a bsp would be quick and the map wouldn''t end up being 500k-2 megs, just about 100k..

I am probably going to convert to jpg''s to reduce hd requirements..

-Chazz

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