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NeHe's next tutorial

Started by August 23, 2000 03:27 AM
39 comments, last by manutd 24 years, 2 months ago
I noticed NeHe asked what his next tutorial should be about. To save NeHe getting tons of mail on his next tutorial, we could post it in this forum. I have thought about his next tutorial but I can''t think of what it could be, anyone else? -<a href="mailto:manutd@gdnmail.com>Jamie
3D Game Engines 101?
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nurbs
I agree, I want more tutorials on 3d engine tech. Maybe ROAM terrain and octtrees Or just like a binary file format, than again I can do that :O If anyone is intrested in learning how to save and load c++ objects (classes, structs) into binary files, contact me... ICQ 17420367, email max621@ync.net
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
I would like to see some tech tutorials, too. Maybe some scene traversal algorithms. I also want to know what a perfect visibility set is. Or a tutorial on implementing bounding boxes and frustum culling. (Are that too much wishes?)

That''s a little bit off topic from OpenGL but I think its interesting???
LIGHTMAPS! LIGHTMAPS! LIGHTMAPS!

i know one of the lessons pretty much goes over multitexturing with bump mapping, but i''d still like to see a tutorial on LIGHT MAPS. see, not only would it help us out, but it''d be easy for Nehe to do since half of it is done in the bump tutorial already.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
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3D MODEL''S ANIMATION!!!!

PLEASE!!!

How do they animate Lara Croft????
Bones?? 3D Sprites????

After reading the OpenGL Guide, The OpenGL SuperBible, Thousand of articles about BSP and Octrees, Collision Detection, etc, etc... I still don´t know how to animate a single skeleton!!!

SHOW US THE WAY OLD MASTER!!!!!!!


Keyframed animation dude Well thats not always the case, but I think thats the easiest way. I want lightmaps too But mostly terrain, hehe. Please show ROAM AND quadtree :\
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
that''s 2 for LIGHTMAPS! but i want the quake 3 variety myself.

regarding 3d model animation, study up on inverse kinematics, and coordinate frames.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
3D models animation is very easy, .md2(Quake2) models are very easy to read and to display, from what I understand they save one model for each frame.

If some one want some code in reading md2 models contact me at: kristian.johansson@akot.nu

Or you can search the webb there are pleanty of docs on that topic.

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