Collision Detection
I''m having alot of trouble with all these vectors and normals and stuff...
I''m looking for a basic tutorial (this is my first time experimenting with collision detection) to show me some stuff about it...
- Derek
hi klubbkid,
I suggest you reading :
http://www.flipcode.com/tutorials/tut_collision.shtml (basic)http://www.gamasutra.com/features/19991018/Gomez_1.htm (basic)
http://www.gamasutra.com/features/20000203/lander_01.htm
http://www.gamasutra.com/features/20000210/lander_01.htm
http://www.flipcode.com/tutorials/tut_coll-ellipsoids.shtml
http://www.gamedev.net/reference/articles/article736.asp
http://www.gamasutra.com/features/20000330/bobic_01.htm (advanced)
http://www.cs.unc.edu/~geom/ (very advanced)
hope that help
lunasol
I suggest you reading :
http://www.flipcode.com/tutorials/tut_collision.shtml (basic)http://www.gamasutra.com/features/19991018/Gomez_1.htm (basic)
http://www.gamasutra.com/features/20000203/lander_01.htm
http://www.gamasutra.com/features/20000210/lander_01.htm
http://www.flipcode.com/tutorials/tut_coll-ellipsoids.shtml
http://www.gamedev.net/reference/articles/article736.asp
http://www.gamasutra.com/features/20000330/bobic_01.htm (advanced)
http://www.cs.unc.edu/~geom/ (very advanced)
hope that help
lunasol
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