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Smooth Shading

Started by August 19, 2000 05:53 AM
0 comments, last by Ozz 24 years, 6 months ago
I`m using the GLVelocity .obj loader, I would like to have the model displayed nice and smooth without overdoing polygon numbers. glShadeModel(GL_SMOOTH) in my GLInit routine does`nt seem to have any effect on the hard edges of the model, any ideas?
What you really want is per-vertex normals in your lighting code, this will give it a smoother look than per face normals (if this is what glVelocities code does), check out Nate''s doc on normals and planes at nate.scuzzy.net.

Morgan

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