help me
i am making a game called "grand dad sim" i need help setting a data structure that uses OpenGL function calls that have first name last name and weight and height and diameter for sim of old fat man. here is code so far
class OldMan
{
private:
struct stats
{
char *firstname;
char *lastname;
float weight,height,diameter;
}oldmanstats;
public:
OldMan();
~OldMan();
glLoadFatOldMan();
};
i got all the other characters to work using same method but can''t get Old Man to work. Please Help! Thanks!!
Oohhhh my god they killed kenny!!!! YOU BASTERED!!!!!!
Oohhhh my god they killed kenny!!!! YOU BASTERED!!!!!!
are you friggin'' kidding?
(if you''re not, then, maybe you need to implement the methods that you have. that''s about all i can think of.)
![](http://www.g2k1.f2s.com/images/icon7.gif)
a2k
(if you''re not, then, maybe you need to implement the methods that you have. that''s about all i can think of.)
![](http://www.g2k1.f2s.com/images/icon7.gif)
a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
As it is FatOldMman you need larger memory model,
probably you allocate too few memory
he he
Pet
probably you allocate too few memory
![](wink.gif)
Pet
Pet
Did you learn C++ before typing that :o)
or is it just random references you too from a book ...
or is it just random references you too from a book ...
(you can find me on IRC : #opengl on undernet)
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
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