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just want to promote my site

Started by August 18, 2000 08:56 PM
16 comments, last by Styles 24 years, 5 months ago
hi, i am currently working on a game programming site and want some ideas for the site. it is currently under construction, but you can go to my homepage and look at it and then just e-mail me with the link on the page. click here to go to my site. Thanks. Edited by - styles on 8/18/00 9:24:26 PM
Styles peace!
cool site man. i can''t wait to see it when its done. it''ll be better than NeHes site someday, maybe in the near future.

screw u guys em goin home!
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lol how can you tell it will be better then NeHe''s it has a welcome page and a working email link, thats impressive. lol
it might be cool but its too early to tell.

-TipTup
TipTup.Com
Maybe actually adding some tutorials or projects of some kind can make it interresting...

thanks for the replies but to help me get started maybe you can e-mail me some projects that you are working on. Thanks

Styles peace!
Styles peace!
Nice effort dood but I think you need to put quite a bit more work into your graphics....


Cel
Cel aka Razehttp://chopper2k.qgl.org
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what the hell you talking about his site rules for a beginning

Oohhhh my god they killed kenny!!!! YOU BASTERED!!!!!!
Oohhhh my god they killed kenny!!!! YOU BASTERED!!!!!!
quote:
Original post by Styles

thanks for the replies but to help me get started maybe you can e-mail me some projects that you are working on. Thanks

Styles peace!


I''m working on 3D raytraced landscape rendering application at the moment.



Check out the homepage for details and more shit...

what FPS do you get on that? That is a wicked screenshot. lol

is that ROAM?

-TipTup
TipTup.Com
Well...eh...about 0 FPS...hehe

It's a new raytraced landscape rendering application currently under construction.
Although I really am a speedfreak, speed isn't the most important thing in this project. The first thing I'm concentrating on is to get it to work very precise, and 100% real! Reflecting water, anti-aliasing, deep horizon, perfect fogs(distance & height) and perfect shadows are also under construction...and these are not the best things to implement if you want a speedy renderer.

After all works perfect, speed optimization will follow.
But this rendering engine is not about speed, but about making it look as real and smooth as possible
Good and fast speed optimizations will almost always sacrifice some precision...In this case, these optimization techniques will be dropped.



Edited by - baskuenen on August 20, 2000 5:42:05 PM

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