interpolating 2d textures for portals
I''m trying to implement 2d textures instead of memory demanding geometry for views through doors/ windows of a house. Does anyone know where I can get a tutorial/info on this method?
The main problem is how to use multiple textures from different viewpoints in the visible frustrum area through the portals, that are then interpolated to create 3d depth perspective with 2d overheads...
Thanks for any help!
Image based rendering, using portal textures.
Warning: this stuff is very mathematical.
Try the projects on this site:
UNC IBR projects.
Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
Warning: this stuff is very mathematical.
Try the projects on this site:
UNC IBR projects.
Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
quote: Original post by MadKeithV
Image based rendering, using portal textures.
Warning: this stuff is very mathematical.
Try the projects on this site:
UNC IBR projects.
Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
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