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interpolating 2d textures for portals

Started by August 16, 2000 07:51 AM
1 comment, last by quercus 24 years, 3 months ago
I''m trying to implement 2d textures instead of memory demanding geometry for views through doors/ windows of a house. Does anyone know where I can get a tutorial/info on this method? The main problem is how to use multiple textures from different viewpoints in the visible frustrum area through the portals, that are then interpolated to create 3d depth perspective with 2d overheads... Thanks for any help!
Image based rendering, using portal textures.
Warning: this stuff is very mathematical.
Try the projects on this site:
UNC IBR projects.


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quote: Original post by MadKeithV

Image based rendering, using portal textures.
Warning: this stuff is very mathematical.
Try the projects on this site:
UNC IBR projects.


Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.


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