Gimmie Some.
Hi all,
I know mine focus is towards programming the games and know that the second side of the coin is design.
I am refining my previously coded pool simulation game which was in DX9.
The design that time was kept simple because I wanted to concentrate on coding and now i am reevaluating the game pls, gimmie some design patterns for my game.
I am waiting for all urs replies and want to see about some designing too with coding stuff.
MOV AL, 0x00
MOV AL, ME
[edited by - rohitgonsalves on May 15, 2004 3:25:56 AM]
MOV AL, 0x00MOV AL, ME
Unlike programming, there is no tried-and-true set of Game Design "algorithms" you can apply to instantly make your game better.
Design is an artistic process. In the case of improving an existing game, as you''re indicating, a designer would need to evaluate the product and come up with specific design goals for the programmer to implement.
If you''d like to post a link to download your game, I''m sure people would be happy to provide commentary and critique and help you refine it further.
****************************************
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
"I create. Therefore I am."
Design is an artistic process. In the case of improving an existing game, as you''re indicating, a designer would need to evaluate the product and come up with specific design goals for the programmer to implement.
If you''d like to post a link to download your game, I''m sure people would be happy to provide commentary and critique and help you refine it further.
****************************************
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
"I create. Therefore I am."
---------------------------Brian Lacy"I create. Therefore I am."
Games about common real life things have an advantage. You can actually ask people about it. So ask real pool players about it
Also you should check already made pool sim games.
I don''t think I have any design patterns for you, I''m not even sure of what you want but I''m trying to lead you in the right direction :D
Also you should check already made pool sim games.
I don''t think I have any design patterns for you, I''m not even sure of what you want but I''m trying to lead you in the right direction :D
I know mine focus is towards programming the games and know that the second side of the coin is design.
I am refining my previously coded pool simulation game which was in DX9.
Well design should really be your *first* side of the coin. (yes, nonsensical, but you get the idea)
I know you are probably concerntrating on learning coding, and you are using a known design basically. But there''s still *plenty* of room for variation. UI Screen presentation, AI Player''s Abilities, shots you can play etc. So you should probably take some consideration for the pool game''s design first, because if you make design decisions at the coding stage (happens anyway) it can have serious repercussions with changes needed at the coding stages. (You probably did, but possibly not very thoroughly. Most ppl do anyway i think, do a very high-level design in their head, at least)
The design that time was kept simple because I wanted to concentrate on coding and now i am reevaluating the game pls, gimmie some design patterns for my game.
Well, to clarify, Design Patterns (afaik) are patterns of recognized class interactions that can be reused at the coding level. This isnt "Game Design", which is considered "higher".
MOV AL, 0x00
MOV AL, ME
Yes, you *are* more than nothing. Keep coding!
I am refining my previously coded pool simulation game which was in DX9.
Well design should really be your *first* side of the coin. (yes, nonsensical, but you get the idea)
I know you are probably concerntrating on learning coding, and you are using a known design basically. But there''s still *plenty* of room for variation. UI Screen presentation, AI Player''s Abilities, shots you can play etc. So you should probably take some consideration for the pool game''s design first, because if you make design decisions at the coding stage (happens anyway) it can have serious repercussions with changes needed at the coding stages. (You probably did, but possibly not very thoroughly. Most ppl do anyway i think, do a very high-level design in their head, at least)
The design that time was kept simple because I wanted to concentrate on coding and now i am reevaluating the game pls, gimmie some design patterns for my game.
Well, to clarify, Design Patterns (afaik) are patterns of recognized class interactions that can be reused at the coding level. This isnt "Game Design", which is considered "higher".
MOV AL, 0x00
MOV AL, ME
Yes, you *are* more than nothing. Keep coding!
This topic is closed to new replies.
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