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Make mmorpg Elements/Runes ACCURATE!

Started by May 07, 2004 11:01 AM
12 comments, last by The_Punisher 20 years, 9 months ago
I''d like to see the research that puts "wood" and "soul" in the definitive collection of elements. Aristotle used five, and "soul" wasn''t one of them. The systems you''re referring to are outgrowths of sophisticated metaphysical models. Viking runes were as much an alphabet and an astrology as they were a magical language, and most of their magical function has arisen in this century as hippies decide that any historical spirituality is better than what we have.

And now, a little post-modern philosophy.

quote:
"We have become barbarians with respect to those rare moments of high civilization: cities in ruin and enigmatic monuments are spread out before us; we stop before gaping walls; we ask what gods ingabited these epty temples. Great epochs lacked this curiosity, lacked our excessive deference; they ignored their predecessors: the classical period ignored Shakespeare. The decadence of Europe presents an immense spectacle (while spronger periods refrained from such exhibitions), and the nature of this scene is to represent a theater; lacking monuments of our own making, which properly belong to us, we live among crowded scenes. But there is more. Europeans no longer know themselves; they ignore their mixed ancestries and seek a proper role. They lack indivicuality: We can begin to understand the spontaneous historical bent of the nineteenth century: the anemia of its forces and those mixtures that effaced all its individual traits produced the same results as the morifications of asceticism; its inability to create, its absence of artistic words, and its need to rely on past achievements forced it to adopt the base curiosity of plebs."
- Michael Foucault, "Nietzsche, Genealogy, History"
So don''t get too hung up on how they used to do it. Ignore them, and come up with your own system, or build upon what went before you. Don''t be enslaved by the notion of the pure origin, "a metaphysical extension which arises from the belief that things are most precious and essential at the moment of birth" (Nietzsche, The Wanderer and his Shadow).

After all, who''s to say that the ideas Aristotle or Paracelsus used to describe their world will work for a world that you are creating? get bent, Punisher. Not only do you incompletely understand the ideas you''re espousing, you would be wrong even if you did.
a) Many cultures had varying idea's of what the 'elements' were, so no matter what you use as elements (excluding actual elements from the periodic table ), your still going to be inaccurately portraying some culture. In your game-world, you are often creating a new culture, and therefore it is perfectly acceptible to use any belief system you may choose - as long as you maintain consistency within your game-world.

b) There have been many rune-based language systems. Many of these have no relation to magic at all, some of them were used as both language and for magical purposes, and in the minority there were some used exclusively for magic. I believe some cultures did in fact, have elemental runes, and there is absolutely no reason why a fictional culture in a fictional setting (or even a historically based culture in a fictional setting) cant also do this, or use runes for magical purposes in any fashion they may choose to do.

c) If we're being historically accurate, we cant have a recall device or a teleporter in our game at all, as they didnt actually exist to our knowledge. And now we're sacrificing gameplay for historical accuracy...

Thats fine if your game is claiming to be historically accurate, but the games your talking about make no such claims, and therefore may make use of these things with no issues.

//EDIT: Added links.

[edited by - kazgoroth on May 9, 2004 2:42:30 AM]

- Jason Astle-Adams

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quote:
Original post by BitMaster
3. Runes have nothing inhenrently to do with magic. They were nothing more than a script. Their magic reputation mainly seems to come from the time when christianity lived side by side with native druidic (and similar) religions. Druids continued to use runes while the mainstream slowly adapted latin letters.


The Nodic runes (the Furthark script) were supposed given supernatural qualities. Each of them represented something, too. Odin was said to have learned them after he killed himself on Yggdrasil and came back.

Orion

"Absorb what is useful, discard what is not, add what is uniquely your own."
-BRUCE LEE
"Wood" was a Chinese Element; they also had "Metal"; theirs were Fire, Water, Metal, Wood, and Earth, I think. So they were missing Air. By "Soul" he probably means the Spirit fifth element that was in Hinduism... I forget what it was actually called.. 'prana' or something similar... it was a lot like Aristotle's Ether, and people who like to think there was a grand unified theory of magic elements said they were the same thing.

But yes, there's no "historically accurate" definition of elements or runes, there were lots of cultures with lots of different meanings, and as far as any of us could tell, they were all wrong anyway since their magic spells didn't work nearly as well as the ones in MMORPG's work

[edited by - makeshiftwings on May 11, 2004 6:18:17 PM]

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