Invalid Page fault...
Hi again! I''m still having trouble loading 3DS ASCII files into Open GL, but this time the problem seems to be with loading large (well, larger than 20 polygons) files. I have no trouble loading small objects with about 20 polys, but if I try to load ones with much more than that, the program keeps crashing with an Invalid Page fault! Anyone else come across this problem?
I started off with all the polygons in the model being loaded into OpenGL with glVertex3f commands between glBegin and glEnd commands, then I tried loading each poly with sepatate glBegin and glEnd commands, to make sure that I wasn''t hitting any kind of list limit, but it still doesn''t work.
Anyone got any ideas?
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