Strange anomaly
Hey!
I have a strange problem perhaps someone else has experienced as well.
Using the glColor3f(.... syntax, I find that my green and blue works fine, but any value of red is just black !
What gives here??
I am using VC5.0, on a Geforce with 5.22 detonators
I am pretty sure I am using the latest header/library files for OGL but this has me stumped.
Please any ideas??
Cel
Cel aka Razehttp://chopper2k.qgl.org
at the moment I''m not sure, Have got some ideas though. You say that glColor3f works, what about other glColor functions.
Andrew
"Daddy, what does FORMATTING DRIVE C mean?"
Andrew
"Daddy, what does FORMATTING DRIVE C mean?"
SLARTIBARTFAST00
PLEASE SELECT WITTY .SIG: NoneWho is General Failure and why is he reading my disk?Microwave: Signal from a friendly micro...Multitasking: Screwing up several things at once...How do I set my laser printer on stun?Sarr! The spellchecker kinna take this abuse!
Well I have only tried using glColor3f(.. on some polys in the render function.
This phenomenon only occurs when I use the code from NeHe''s tutes for loading a bitmap as a texture.
If I dont include any of the bitmap loading routines, the colours work fine.
But I mean I need to load textures so.....
Thnx, Cel
This phenomenon only occurs when I use the code from NeHe''s tutes for loading a bitmap as a texture.
If I dont include any of the bitmap loading routines, the colours work fine.
But I mean I need to load textures so.....
Thnx, Cel
Cel aka Razehttp://chopper2k.qgl.org
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