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Strange anomaly

Started by August 13, 2000 03:52 AM
1 comment, last by Cel 24 years, 3 months ago
Hey! I have a strange problem perhaps someone else has experienced as well. Using the glColor3f(.... syntax, I find that my green and blue works fine, but any value of red is just black ! What gives here?? I am using VC5.0, on a Geforce with 5.22 detonators I am pretty sure I am using the latest header/library files for OGL but this has me stumped. Please any ideas?? Cel
Cel aka Razehttp://chopper2k.qgl.org
at the moment I''m not sure, Have got some ideas though. You say that glColor3f works, what about other glColor functions.

Andrew
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Well I have only tried using glColor3f(.. on some polys in the render function.

This phenomenon only occurs when I use the code from NeHe''s tutes for loading a bitmap as a texture.
If I dont include any of the bitmap loading routines, the colours work fine.

But I mean I need to load textures so.....

Thnx, Cel
Cel aka Razehttp://chopper2k.qgl.org

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