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Brainstorming for ideas

Started by April 26, 2004 06:01 AM
2 comments, last by JOL 20 years, 9 months ago
Brainstorming on roadmaps. I have always wanted to write a simple "view from above" car racing game, since I enjoy playing them. Since this is the place to go for geniuses and their input : Any good ideas how to implement the map, the road in a nice looking and good way. Just drop any ideas here that comes to mind. The first one that came to me was a simple grid but what about splines ?
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You already listed the only two methods that I could think of.

I would go with tiles, partly because you said ''simple'', and partly because I just have a thing for tiles. Anyway, when using tiles, you have to consider their size. Is each tile the width of a lane, a road, one tile per city block, etc.

Splines would make for a fun map editor, but would be a pain to code (well, moreso than tiles anyway - it''s still very doable). You get an advantage over tiles in that you can have roads of any size and they don''t have to conform to any grid (and you can painlessly implement bridges and such, provided you make going off the road impossible), but you make collisions and AI a lot more difficult.

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Something like spy hunter would be cool.
But if you are going to do something realistic, make sure you implement the draft properly. High speed ovals with alot of cars is alot of fun if you have it implemented right, unlike Nascar Thunder.
quote:
Original post by Radicoon
Something like spy hunter would be cool.


Exactly what I had in mind, spyhunter was such a cool game, but if you implement it in a more modern way you would probably end up with a game like supercars or something.
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