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Texturing without Glaux

Started by August 11, 2000 09:27 AM
2 comments, last by chewy 24 years, 3 months ago
ok I know I''ve seen this somewhere but can''t find it. The nehe tutorials use glaux to load in the textures from a file. I don''t want to use glaux so I need to know how to do lesson 6 with out glaux and preferably with out glut.
Take a look at the glVelocity Engine int Texture.cpp

It loads an bmp and create the alpha channel without any function, just stdio.h

Also cool to do masking because if the color of one texel is black, it puts the alpha of that texel 0, so that texel it wont be drawn.

cya

PROgrammer
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Hi, whereabouts can I locate that glVelocity or related method of not using glaux for bitmap loading??

Cel
Cel aka Razehttp://chopper2k.qgl.org
glvelocity.gamedev.net

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