me to, me to :-)
brunomtc@hotmail.com
File loader
Me too. 
zacksmith@ignmail.com
Thanks

zacksmith@ignmail.com
Thanks
A moment enjoyed is not wasted. -Gamers.com
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Hi please send:
max621@ync.net
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Black Hole Productions
www.bhpro.com
simon@bhpro.com
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max621@ync.net
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Black Hole Productions
www.bhpro.com
simon@bhpro.com
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||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
is anyone actually getting there code??????
didn''t think so
look at the date of the original post
didn''t think so

look at the date of the original post
Guess not.. I haven''t even figured out the file format myself 
||--------------------------||
Black Hole Productions
www.bhpro.com
simon@bhpro.com
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
||--------------------------||
Black Hole Productions
www.bhpro.com
simon@bhpro.com
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||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
OK.. Its seems like there are many people out there who are wanting a way to import 3D models into thier OGL programs. I am thinking Of emailing Nehe and asking him if he would like me to create a tutorial for loading in the ASE format(which can be exported from 3D Studio Max).
I have created a function which does exactly this, but I am not sure that the way I am doing it is the best way it could be done.. It supports material qualities such as Ambient and specular quals and texturing. It also supports the creation of Normals for good lighting..
Although it does the job, I wouldn''t be happy distributing it until it has been optimised a lot.
davior
I have created a function which does exactly this, but I am not sure that the way I am doing it is the best way it could be done.. It supports material qualities such as Ambient and specular quals and texturing. It also supports the creation of Normals for good lighting..
Although it does the job, I wouldn''t be happy distributing it until it has been optimised a lot.
davior
This topic is closed to new replies.
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