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Fullscreen Problem

Started by March 04, 2004 03:59 AM
5 comments, last by Ructions 21 years ago
I am using OO BaseCode. When I run in windowed mode it works fine. But when i run it in fullscreen mode the texture all become really funny colours and it slows down. To my knowledge when you run in fullscreen it should be faster as you are telling windows just to concentrate on your window and not other windows that are open which is not the case when your in windowed mode. Is there a fix to this or am i over looking something Thanks in advance Ructions
Could be a driver thing. I''ve had the ''pleasure'' to use cards from a Voodoo2 upto some lightening fast card I don''t know the name of. Things like Radeon 7500, GeForce2''s all do different things. Some run fine, others run ok in windowed mode but go mental in full screen. All with the same code!

I''m afraid there''s nothing that I know you can do. Just because oe Bloggs at Nvidia can write a good OpenGL driver, doesn''t everyone can. If you do find a cure, I''d like to hear about it.

I think your best bet is to mess about with the PIXELFORMATDESCRIPTOR, have a look on the help what all the numbers are about. Make sure your specifying 32 bits for your RGBA thingy. Other than that I can''t help.
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that 32 thing helped thanks. I had it at 16. any other advice would be greatful

Thanks
Ructions
If you want to see a 32 bit texture squashed into 8 bits, change it to 8. Wierd!

If your using nehe''s lesson 1 code, then there''s another 16 somewhere in the fullscreen code, you might want to change that too.
Is there a way to use a lower bpp in windowed mode than the desktop's bpp?

EDIT:typo

[edited by - Tree Penguin on March 4, 2004 10:28:21 AM]
there should be considering that i can force programs(Games) to run 8/16 bit mode in windowed mode with my graphics card settings :-)
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Fun eh, aint it ?

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