Advertisement

Rendering a 3D Picture

Started by February 26, 2004 08:36 AM
0 comments, last by Lyve 21 years ago
Hello members, I''ve got a rectangular image that I want to display on the screen. For every pixel I''ve got the color information + a Z coordinate. How would you transfer this "3D image" to opengl as fast as possible. The image doesn''t need to be scaled or something like that, every screen pixel is also a pixel from my image. Lyve
_____________________________________http://www.winmaze.de, a 3D shoot em up in OpenGL, nice graphics, multiplayer, chat rooms, a nice community, worth visiting! ;)http://www.spheretris.tk, an upcoming Tetrisphere clone for windows, a 3D tetris game on a sphere with powerful graphics for Geforce FX and similar graphics cards.
The best method of writing the z data from a image to the z-buffer would be trough pixelshaders.

---------------------------------
For an overdose of l33tness, flashbang.nu

[edited by - lc_overlord on February 26, 2004 12:59:46 PM]

This topic is closed to new replies.

Advertisement