Calculating normals (how?)
Can anyone point me to some tutorials on calculating normals for polygons? I want to be able to find the normal for a triangle or a quad so that I can do lighting and such.
The object that I''m putting on the screen is a little more advanced than a cube so I need some good info to do normals.
Thanks...
Try this URL : http://nate.scuzzy.net/normals/normals.html
Nate Miller
http://nate.scuzzy.net
Nate Miller
http://nate.scuzzy.net
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