What does "game logic" mean to you?
Hi there!
I need to write an essay about game logic. For me, "game logic" refers to the internal mechanism of a game in order to perform all the tasks needed for it to work. It is programming logic applied to games, like collision detection, AI, animation, and so on.
Am I right with this definition?
Thanks in advance!
I think so, the only other thing it might refer to is the logic that makes it think of real life.
Like a door must look like a door, else it will spoil the gameplay, or, you should let the player fight against enemies of flesh and ''blood''(no matter what color
).
The creators of the game halo had to cope with this type of problems.
Like a door must look like a door, else it will spoil the gameplay, or, you should let the player fight against enemies of flesh and ''blood''(no matter what color

The creators of the game halo had to cope with this type of problems.
hmmm...well i think the definition of game logic depends on the context of ur essay.
To give perspective, heres what game logic means to me:
It realy doesnt matter what a game looks like...you can add a ton of stuff like physics, ai, 3d graphics but the game will essentially stay the same. For example, the game engine in ff9 is almost exactly the same as the one in ff4. The only real difference is the graphics (and of course the story). A good game is a game you''re willing to play regardless of what it looks like. The underlying system of the game is really what determines its success (thats why people still play counterstrike and star craft).
What it really boils down to is the weighting system used to define the relationships between game elements. Thats why a starcraft player can use units from any technology level in a game to win it; So winning is a matter of knowing the game system and using it to your advantage.
This isnt restricted to video games either. Good board games like risk or even monopoly, and even card games are the same. You''ll also notice that the prices on any version of monopoly are always the same; scaled sometimes but relatively the same.
So in the end, games can only be compared via game logic, which defines the protocol and syntax of a game; that is to say what a player can and cant do (warhammer is a good game to investigate for stuff like this). You cant compare things like ai and graphics because those things change with technology.
To give perspective, heres what game logic means to me:
It realy doesnt matter what a game looks like...you can add a ton of stuff like physics, ai, 3d graphics but the game will essentially stay the same. For example, the game engine in ff9 is almost exactly the same as the one in ff4. The only real difference is the graphics (and of course the story). A good game is a game you''re willing to play regardless of what it looks like. The underlying system of the game is really what determines its success (thats why people still play counterstrike and star craft).
What it really boils down to is the weighting system used to define the relationships between game elements. Thats why a starcraft player can use units from any technology level in a game to win it; So winning is a matter of knowing the game system and using it to your advantage.
This isnt restricted to video games either. Good board games like risk or even monopoly, and even card games are the same. You''ll also notice that the prices on any version of monopoly are always the same; scaled sometimes but relatively the same.
So in the end, games can only be compared via game logic, which defines the protocol and syntax of a game; that is to say what a player can and cant do (warhammer is a good game to investigate for stuff like this). You cant compare things like ai and graphics because those things change with technology.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement