There have been so many stats systems over the years, that it doesn't really matter what one you base yours on. But don't get caught in the whole pen and paper mentality since they don't need to apply to computer rpgs. In fact why not take advantage of computing power and include a massive number of stats. why have 6 when the computer can handle 60 just as easily? The player might not be able to keep track them all, but thats fine don't show them to the player. You could have the body divided in into:
Head, upper left arm, torso ,upper right arm,left hand lower left arm lower right arm, right hand trunk upper left leg , upper right leg lower left leg lower right leg left foot right foot
then give each body part its own set of stats.
With this you could perform tests using specific body parts. Right handed and picking a lock? Thats right hand corrdination + lockpicking.
Your Female character trying to pursuade the male guard to let you pass. Thats head beauty + torso beauty + speaking skill.
basicly don't get bogged down using an existing system, instead create one that you feel is most approprite to your game.
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Writer, Programer, Cook, I'm a Jack of all Trades
Current Design project
Chaos Factor Design Document [edited by - TechnoGoth on February 10, 2004 1:27:27 PM] [edited by - TechnoGoth on February 10, 2004 1:29:03 PM]