Catch 22: Getting a publisher contract ($$) before hiring a staff?
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Publishers seek low risk, hence they are relunctant to put their faith in a developer with no proven record (which implies a development team in place). New and startup developers typically have no proven record (you know this) and thus are at a disadvantage. The solutions are not pretty, but it is doable (because new developers get deals all the time). 1) Self funding a development team. 2) Find a publisher that is desparate enough to go with an unproven development team (read - a team that is put together after the publisher buys in). 3) Sell equity to form a development team and find a publisher. Outside of that, I am at a loss as to what to suggest to you.
quote:
Original post by Geta
Just my dos centavos ...
Publishers seek low risk, hence they are relunctant to put their faith in a developer with no proven record (which implies a development team in place). New and startup developers typically have no proven record (you know this) and thus are at a disadvantage. The solutions are not pretty, but it is doable (because new developers get deals all the time). 1) Self funding a development team. 2) Find a publisher that is desparate enough to go with an unproven development team (read - a team that is put together after the publisher buys in). 3) Sell equity to form a development team and find a publisher. Outside of that, I am at a loss as to what to suggest to you.
I''m with Geta here...there are few good options available in these circumstances. I rather like your though of having folks sign letters of intent...that might help...but beyond that developers are so friggin'' gun-shy that it''s a real effort to get anything funded.
One other option--get your game in the Independent Games Festival at GDC. That often opens doors that otherwise might not be there.
Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com
Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
quote:
Original post by SarsDP
Could always try a bank loan, but then your screwed if you don''t get a publishing deal and the game doesn''t sell
We''ve already sunk some serious money into the business just to get the playable demo done.
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Of course "high-level talent" is immune to that kind of bribe.
Bob Scott
[edited by - alex mcandrew on February 5, 2004 12:33:58 PM]