strange 3DS files
Hi all,
I''m coding a .3DS file loader right now. Everything goes fine untill I hit the materials chunk 0xAFFF. I want to skip this chunk, but the debugger says it read a chunksize of 0x000000E0 and after i read past it I get a chunk id that doesn''t exist. So i must have been at a wrong place in the file and probably the chunksize is set wrong. Anyone had this problem? please help.
Chunksize should be: headersize(6) + datasize + subchunksizes, right?
Thanx,
Marty
_____ /____ /|| | || MtY | ||_____|/Marty
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement