Maybe the problem is that the gags are the "wouldn''t it be cool" instead of the "we''ve got to get this feature implemented or we don''t have a product." As 105% of all software projects go over their time-budget (not to be confused with time/budget), the items with lowest priority get it in the shorts. That happens, sadly, to be the clever bits like sight gags.
However some games still manage to be clever. And if you''re developing with no real deadline, i.e. you can afford to work on a game for 3+ years, then you can be as clever as you like. Whoo-hoo! That''s one benefit of being a hobbiest!
quote:Original post by Fruny Because not everybody can improvise himself an humorist - fear programmer art, fear programmer humor.
Ha! So true.
Text adventures used to be quite humourous, so were the early graphical adventures. I guess that jokes always have to be at least a little experimental, and might not appeal to everyone, and when budgets get really big, risk and reduction of target audience are just not done.
quote:Original post by Anonymous Poster I suppose you can have visual gags in a game''s cutscenes.
friggin hillarious was the cut scenes from Giants for the first missions. That old guy had me in stitches. Too bad they didnt keep up the humor. It seemed like they ran out of time so they only did the first levels with the humor.
Visual gags may be a way to satisfy our love of violence, without triggering our loathing of violence. Unrealistic, funny graphics allow one to get away with amazing amounts of violence, without it being in bad taste or even family unfriendly. The older cartoons (Tom&Jerry and the like) are extremely violent. The Worms series takes full advantage of this idea (again a great example of integrating visual jokes with gameplay).
I don''t think visual gags necessarily have to become dated. Just look at films like Airplane or Hot Shots (or, indeed the second Hot Shots) - lots of sight gags on posters and packaging and stuff. Saddam Hussein reading ''The Daily Dictator,'' and so on.
Background stuff. Relying on what the game has already established will usually work better than external stuff - for example, in some years time many people quite possibly not recognise a picture of Saddam Hussein, so a picture of him reading ''The Daily Dictator'' newspaper won''t work as well as a game character reading it (i.e. the big bad boss man).
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
There graphic adventures where full of it, Monkey Island, Sam and Max hit the road! Or the openings of Rogue Leader, the logos are always great. Final Fantasy 9 first disc. Most Japenese RPGS have it is some way. Most of Rare''s stuff had lashing of it except for Conker''s Bad Fur Day which was purly full of it. The cut scenes in Donkey Kong 64 and Donkey Kong Country.
But visual humour usely lends it self to parody or designed characters, so you won''t see it in many FPS. But you could see it on billboards on the side of racing tracks, should they not try and be lisenced and have the actual course there. Same with most other sports games. A lot of games, especially PC games tend to be more seroius, Raven Sheild, HalfLife, Vietnam um Formula 1 Grand Prix Legends, Diablo 2. Warcraft 3''s ending was funny! And some of the night elves line where good.
But the majority of the problem is that the settings don''t allow for it, make a setting that allows for it and then you can use it. For exmaple Diablo 2 serious not much comedy, but take the same game (sorta) call it Nox take the piss a bit and volia comedy.