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push/popmatrix()

Started by July 24, 2000 12:21 AM
11 comments, last by phueppl1 24 years, 4 months ago
ok...

resume: i''ll make for each frame of the animation 1 displaylist.
right? this means, that i takes more RAM, but i wouldn''t have to rotate and transform and loadidentity() that much at runtime....

ok,
thx a lot for all of your help...

cya around,

Phil
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
All you will have to do is orient the model in your world with translate''s and rotate''s and then call the display list of the proper frame of animation. Good luck.

I wanrned you! Didn't I warn you?! That colored chalk was forged by Lucifer himself!
"... we should have such an empire for liberty as she has never surveyed since the creation ..."Thomas Jefferson
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One thing to note, once you have built the display list, you can get rid of your vertex info (saves RAM that way).

Morgan

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