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problems with turn-based AI (for thesis)
hi.
my friends and i have been fishing around for thesis topics and have recently considered creating a turn-based strategy game. for our initial documentation, however, we''ve been required to look into the problems of our selected field. have any of you tried to fix any problems with turn-based ai or encountered any at all(like the ai had noticeable patterns maybe)? not many papers on the net focus specifically on it, so i thought i''d ask here.
any good sources for this particular topic would be appreciated as well. thanks
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