ok, i''ve been changing settings around, and i''ve found that changing core speed or memory speed has no effect on my TNT, neither does changing resolution, or colour depth.
the thing which does make a difference is the processor/fsb speed
i get linear scaling with increases in fsb:
300/66MHz__:__16.5fps
450/100MHz_:__24.8fps
464/103MHz_:__25.5fps
the reason your p200/voodoo2 system is so slow is that you''re using software rendering (i think ''cause a p200 isn''t that much slower than a celeron300A)
i get 1.55fps & 0.18MTri/sec on a p225/75MHz with Matrox Mill2
alistair
of course, changing the core/mem speed on a geforce should change the results cause you''ve got hardware T&L (which is what they''re trying to show off!!!)
Can you test this benchmark ?
I used 32bit color.
My desktop resolution is 1152x864.
I have the detonator 2 drivers from NVIDIA.
PIII 450/128 MB RAM/TNT2 32MB
18-20fps
2.4-2.6 M tri/sec
Zack
My desktop resolution is 1152x864.
I have the detonator 2 drivers from NVIDIA.
PIII 450/128 MB RAM/TNT2 32MB
18-20fps
2.4-2.6 M tri/sec
Zack
A moment enjoyed is not wasted. -Gamers.com
Hem no, it''s fullscreen hardware-accelerated. In no way the software renderer could throw 110,000 polygons per second on a P200 But it''s an old computer with only 32 Mb of RAM EDO. I''m not really surprized.
Y.
Y.
...if you check the who's rendering thing in the 'about' menu then it should say microsoft generic 1.1.0 and list 2 or 3 extensions...this is the software renderer (i'm pretty sure it is anyway)
- the millenium2 doesn't support hardware opengl acceleration under win98 & i get better results than you. i get about 2fps on my TNT if i switch back to Standard Pci adapter VGA (hence disabling hardware opengl and going back to microsoft generic 1.1.0)
alistair
but this really doesn't matter, what matters is that anyone with a geforce gets quite good results, and with everyone else it just depends on cpu - which is what nvidia want
Edited by - alistair b on July 25, 2000 10:30:17 AM
- the millenium2 doesn't support hardware opengl acceleration under win98 & i get better results than you. i get about 2fps on my TNT if i switch back to Standard Pci adapter VGA (hence disabling hardware opengl and going back to microsoft generic 1.1.0)
alistair
but this really doesn't matter, what matters is that anyone with a geforce gets quite good results, and with everyone else it just depends on cpu - which is what nvidia want
Edited by - alistair b on July 25, 2000 10:30:17 AM
Hell no, i don''t even wonder It''s hardware accelerated. I''m not a "newbie" to OpenGL (though not an expert either), so i''ve already used and compared software/hardware drivers. Anything in software using more than a few tenth of polygons per frame takes up to 10 seconds to render, sometimes even more. Btw, my extensions seem to be correct (i even got multitexturing), the pixel format is accelerated, and the driver is up-to-date (3dfx beta 2.1 driver, the most recent available). I can even play to Quake III in OpenGL (runs around 10/15 fps).
Other tests have proven that i can render around 2000 polygons per frame per second, with a speed of around 60 fps (which gives a total of around 120,000 polygons/sec).
Y.
Other tests have proven that i can render around 2000 polygons per frame per second, with a speed of around 60 fps (which gives a total of around 120,000 polygons/sec).
Y.
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