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FPS Counter

Started by July 21, 2000 05:41 PM
13 comments, last by OtakuCODE 24 years, 3 months ago
I don''t disable vsyncing in my OpenGL program, I do it in my drivers. You can do it with Windows API calls if you want to, but I figure why override what someone has set their driver to do?

OldManDave: "proggie" and "puter" and some of the other words you mentioned are signs of past AOL use. If you see people using them you can pretty much guarantee they''re either on AOL, from AOL, or 12 years old. "coding" and "box" have been around since the beginning of time, though.



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Go for it.
OtakuCODE
-----------------------Go for it.OtakuCODE
Ah. AOL''er am I? Your brilliant figured that out from that one word.

Now moving on to opengl. Whats the API call?
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wglSwapIntervalEXT(0); // 0 off 1 on
The code I use to do FPS is available at glGameDeveloper, it seems to work fine..

-TipTup
TipTup.Com
glGameDeveloper also doesn''t exist any more... the page is gone or something...

Too bad, it was a great site, I''m using the shell from the first tutorial there.



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Go for it.
OtakuCODE
-----------------------Go for it.OtakuCODE

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