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Image generation with genetic algorithms?
I saw a discussion about this in the procedural art thread, and had a question. When the image "evolves," what is it that''s actually "evolving"? An algorithm, like color[x][y][RED] = sin(x)*tan(y*2), etc.?
BTW, Page generation = 0 for this page...
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-~-The Cow of Darkness-~-
yes, that''s one way. Procedural textures are parameterized and are often the summation (or whatever) of several functions. A GA can evolve the parameters and types of functions to be mixed
Another option is to evolve the functions directly using genetic programming.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
Another option is to evolve the functions directly using genetic programming.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
Have you read the paper all the way through?
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
quote:
Original post by bishop_pass
Have you read the paper all the way through?
How could I have when you posted it a half hour after I made this thread?
But yes, now I have.
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-~-The Cow of Darkness-~-
quote:Excellent! Are you a better man because of it?
Original post by cowsarenotevil
But yes, now I have.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
quote:
Original post by bishop_passquote:Excellent! Are you a better man because of it?
Original post by cowsarenotevil
But yes, now I have.
That depends on how you define "better..." I certainly learned something, though.
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-~-The Cow of Darkness-~-
I wonder if you could train a neural net with pieces of abstract art, and get it to come up with a fitness for each of the child images...
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-~-The Cow of Darkness-~-
I wonder if you could train a neural net with pieces of abstract art
There was a post at flipcode a while ago -- a code of the day i think -- where a guy had used an ANN to give graphical output. If I remember correctly, he fed different wave forms into the net and the output was used to create an animated psychedelic effect for a demo he was making. It looked pretty groovy.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
[edited by - fup on January 8, 2004 1:58:57 AM]
There was a post at flipcode a while ago -- a code of the day i think -- where a guy had used an ANN to give graphical output. If I remember correctly, he fed different wave forms into the net and the output was used to create an animated psychedelic effect for a demo he was making. It looked pretty groovy.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
[edited by - fup on January 8, 2004 1:58:57 AM]
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
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