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Am I dreaming: precalculated shadowmaps?

Started by December 27, 2003 01:30 PM
2 comments, last by uber_n00b 21 years, 2 months ago
I think the way most people do shadowmaps is by creating a map beforehand and then applying it to the objects. Is it (easily) possible to calculate shadows on loading the program? I have only basic knowledge of openGL, by basic I mean I don''t know any stuff past tut 25 really besides collisions/octrees/etc.
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You can, but why?
The thing is that even if you only have simple shadows and little geometry it can take some time.
For instance, a regular quake3 map(more specificly a map from the q3 mod urban terror) using only a few light''s and a quick and dirty test compile can take a few minutes, if you want it to look good you might have to wait for about a day for it to finnish.

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You are talking about lightmaps, not shadowmaps. There is a big difference. One is precalculated, the other is realtime.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
I think you could do it look
here, here and here. That should get you started.

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