I just finished my lightmapping code and it works fine on all surfaces and with as many lights as i want.
The only problem is that a line appears at surface edges:

At a low light map resolution it looks like this, as if one of them is moved one lightmap pixel away, in each dimension:

Is this some standard mistake people make or should i post code?
Some extra information:

The line of dots yellow, blue and lightblue are parellel to the x axis. The dots blue, green and red are parellel to the y axis. blue is at 1/3 , green at a half and red at 2/3.
[edited by - Living Monstrosity on December 26, 2003 9:16:12 AM]