
if (GL_POLYGON == false)
return 0;
I know that's wrong, but I think you get the idea 
if (GL_POLYGON == false)
return 0;
I know that's wrong, but I think you get the idea quote:
Original post by Kheteris
Well, I don''t use an array, but I do use variables, which the computer randomly selects (there is no default) and when they are constantly changing... could this be the problem?
glVertex3f(x+250,wspeed-30,z);
// Calculate The Aspect Ratio Of The WindowgluPerspective(45.0f,(GLfloat) width / (GLfloat) height, 0.1f, 5000.0f);
and finish with
(without the space)