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binding java JNI to c++ classes

Started by December 16, 2003 02:54 AM
0 comments, last by Qatal 20 years, 11 months ago
i have the JNI working fine, but it seems awfully c-centric for an interface to a pure OO language What im wanting to do with my game is similar to UnrealScript - part of each object is implemented in Java, and this is bound to specific instances of native classes.... is there a way to do this without abusing the preprocessor, the JNI and the template system horribly?
die or be died...i think
Maybe you should take a look at SWIG?

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--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]

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