
maya loading
Hello
I did a search on loading maya models but I cant seem to find anything on it (strangely enough). However, I did see in a post
at flipcode that you have to use mel to export shapes and such
because the maya format is not free? Looks like a visist to mayas site is in call
Thanks.

"Make it a habit to be loyal to the activities that serve the highest part of yourself."
Ok, well I downloaded the maya personal learning edition and have been playing with it a bit. The model formats are mb,mp, ma
I believe. Do importers and exporters have to be written with mel (maya embedded language)?
I believe. Do importers and exporters have to be written with mel (maya embedded language)?
"Make it a habit to be loyal to the activities that serve the highest part of yourself."
This might be helpfull to you
http://www.gamedev.net/reference/articles/article1906.asp
http://www.gamedev.net/reference/articles/article1906.asp
An even better article:
http://www.ewertb.com/maya/api/api_a18.html
What I did was write a model exporter that outputs a text file with all the vertex/normal/texture data, then parsed it into my game.
Nitzan
http://www.ewertb.com/maya/api/api_a18.html
What I did was write a model exporter that outputs a text file with all the vertex/normal/texture data, then parsed it into my game.
Nitzan
AFAIK, the maya format is the same as 3ds max''s .max format - it doesn''t contain normal data like a model would, but everything you need to create the model - including the plugins and whatnot. Thus you''d have to basically rewrite Maya into your engine to load in native maya files
Fortunatley, all you need is a good exporter that will export the model to a format of your choice, and load that in.
My Website | Everything you need to know about 3D Graphics | Google | Search the Forums

My Website | Everything you need to know about 3D Graphics | Google | Search the Forums
Thanks a lot guys. The links were very helpful!!
"Make it a habit to be loyal to the activities that serve the highest part of yourself."
If we are already on the topic of loading maya files...
does anyone know how to extract the Maya bone/joint data using the Maya API ?
Thanks,
Nitzan
does anyone know how to extract the Maya bone/joint data using the Maya API ?
Thanks,
Nitzan
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