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game writing

Started by December 08, 2003 05:12 PM
3 comments, last by arka 20 years, 11 months ago
Hi guys. This is my first post on this forum, so a big hello to everyone.I''ve got a poser for you.I am a game designer/writer with an Indian game dev house- you probably have not heard of us,but you probably soon will - check out raptorentertainment.com. Now im just trying to do a kind of pulse feeler here- what would your reaction be to the concept of an "Indian game development studio"?and I mean a complete,ground-up game house, were not just trying to get some (shudder)outsourced work. So, honestly,would you buy a game conceived and built in india? My second question is about third party game designing and writing companies- how does the whole concept work? Is it just that you tie up with one or more publishers or game dev studios and they just tell you "we wanna game" and you do it from the concept up(maybe from a storehouse of concept and design-docs that you maintain), or do they come to you with the germ of an idea and you take it from there. i would like to know more about the mechanism of the whole process. Logos Incarnatus
Logos Incarnatus
Hi Arka,
I would have problems at all where the game came from. A good game is worth playing, simple as that.

Bp.
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that sure does sound good. by the way, could you answer my other question about an independent game design/writng/scripting house and how it works.

ciao,
Arka

Logos Incarnatus
Logos Incarnatus
I keep coming across this thread in different forums but...is your question related to third-party developers or independent developers? They don''t necessarily work the same.

The distinctions as I know them are:

Third-party developers are usually called upon by a video game publisher to develop a title for one or more systems. Both the publisher and the developer have a great deal of say as to the design and content of the game. In general, though, the publisher''s wishes trump the developer''s. It is not uncommon for a developer to have several teams working on different titles for different publishers. In general, however, third-party developers tend to be smaller and comprised of a single, closely-knit team. Third-party game development is a volatile business as small developers may be entirely dependent on money from one publisher. Hence, one cancelled game can be lethal to a small developer. Because of this, many of the smaller development companies last only a few years or sometimes only a few months.

Independents are typically small software developers that self-publish their games, often relying on the Internet and word of mouth for publicity. Without the huge marketing budgets of mainstream publishers, their products never get as much recognition or popular acclaim as those of larger publishers. However, they are free to explore experimental themes and styles of gameplay that mainstream publishers would not risk their money on.
[font "arial"] Everything you can imagine...is real.
well, that would classify us more into the independent genre, except for the fact that we do not have plans of getting into publishing at this point

Logos Incarnatus
Logos Incarnatus

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