I've looked at Brett's ms3d skeletal animation tutorial at rsn.gamedev.net. Though it took a few weeks, I've got the gist of it down, and I'm happy to say that basic animations and such work.
However, I would like to switch between several animations within one ms3d file, by jumping to a certain frame, and then playing until a certain frame.
I've got the number of frames, and I've gotten the animation to stop at a certain frame, but I have yet to get it to start at a certain frame. I've been working on this for several days now, and it's really starting to tick me off.
Any suggestions would be most kind

.
*Edit*
I've gotten it working :-D
I just passed the min and max frames to the draw function, which now passes them to the animation function, in which I set the loop to set the timer to the minimum frame, and if its past the maximum frame to reset to the minimum frame... if anyone needs to see the code, drop me a line at CcSoccer884@cs.com
[edited by - BDePesa on November 26, 2003 6:21:20 PM]