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Incorperating character voices, etc. into a RPG

Started by November 23, 2003 06:27 PM
1 comment, last by neo88 21 years, 1 month ago
Say you want to have a real person do the voices for characters in you''re game. How do you incorperate the person''s voice into the game? Do you need like a recording studio to do the sound dubbing\recording? How do you load the files .wav, whatever into you''re game when you need them? I am a newbie to all of this, so any help would be apprecaited. Thanks. My Kung Fu is stronger. neo88
My Kung Fu is stronger.May the Source be with you.neo88
Playing a specific voice WAV file when a trigger happens (like, a specific frame in a cutscene or whatever) is no different from playing a gunshot WAV when the user shoots.

Most sound playing APIs (Miles, FMOD, even DirectSound) make it very easy to load and play sounds from disk. Just pick one, install it, and read the documentation.

Regarding generating voice: for low quality, you can just speak straight into the microphone, and use whatever sound recorder came with your sound card or Windows to record to file on disk. For better quality, use higher-quality equipment, better recording conditions (baffled rooms, etc) and analog compression (before it hits the computer). Also, use a sound editor to touch up the files after recording.

Good luck!
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thanks, cause I think I''m gonna need it. Speaking right into the speaker attached to the computer would work? Interesting.

My Kung Fu is stronger.
neo88
My Kung Fu is stronger.May the Source be with you.neo88

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