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This guy hits this thing and this thing always takes this much damage. Thats terrible!
Warcraft II and several other games work around this. What it amounts to is yes, they always take *this* much damage (called piercing damage), but they may take a lot more. I agree with you, though, this is a little silly, so it should be altered so enemy armor is taken into account. Of course, players are going to get upset if their unit never does damage against another one, like a laser trooper firing at heavy armor, but this will make them work more for strategy and less for tank rushes.
As for battle credits.... Don''t let landfish hear you talking about experience or rewards for murder! Maybe rewards for taking certain mission-based objectives. However, the big problem with this is that if you are thumping the enemy, you don''t really need these extra points, and if you''re doing crappy and not getting the points, you probably need them. This is counter-productive, and while it may help them work towards strategy, I don''t think people are going to like it in your game any better than they did in FC.
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This may be a bit off topic...
I would like to see a RTS that incorporated some elements of RP.
Such as keeping a squad throughout an entire campaing... individuals getting awards for valor etc... This would of course have to be squad based or platoon based to be realistic.
Hell, maybe someone has already done that????
Dave "Dak Lozar" Loeser
Yeah, I''ve seen this, but I don''t remember what game it was. Or maybe that was my idea before...I think there was one game at least where you were able to choose 3 or 4 units to take with you to your next mission. As for squad-based combat-- JA''s squad-based combat is neat, since you''re controlling each member separately. However, some Warhammer PC game used movement of squads of either 9 or 16 units (I remember they started formed as a square) and it was too hard to control them.
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Nope, I haven''t played Warhammer 40K or anything--I''m too cheap to buy it. That''s more of the squad-based combat, I think. The only warhammer PC games I''ve seen have sucked out loud...I''d like to see one that worked well. If I could figure out how to do DOS graphics and stuff in BC++ 4.5, I''d try it myself, but alas, I can''t.... Do you know how hard it is to find dos tutorials now?
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All hail the Technoweenie!