I just looked up the info on gluPerspective() & that looks like exactly what I was missing. Great!!! I will be sure to try that out tonight. Thanks. I think I was just resetting the viewport before without resetting the perspective. :/ DUH.
Halibut,
I tried rotating the scene by 180 on the Z axis before rendering it & the reflections DO appear right side up... they just scroll the wrong way on my sphere, either left to right, or north to south. So it does look pretty good, but if you do a point check... you''ll notice that its geometrically incorrect. Any quick suggestions? Otherwise I''ll keep trying crap, & eventually I''ll run across the fix.

Luke