All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Music and Sound FX
Advertisement
get ready to be crushed!!!!!!
Music and Sound FX
Audio
Started by
schreck
November 09, 2003 07:40 PM
0
comments, last by
schreck
21 years, 2 months ago
schreck
Author
122
November 09, 2003 07:40 PM
looking to join a demo team!!!! music samples here..1 new track weekly mp3.com/schreck -schreck
Cancel
Save
krikkit
792
November 09, 2003 11:29 PM
Is this the part where I get crushed?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
Advertisement
Recommended Tutorials
How to Expand Games (and more) Eluding App Store Updating
Production and Management
Playing MIDIs and WAVs using DirectX
Graphics and GPU Programming
Cryptic Sea
Interviews
Real-Time Radiosity
Graphics and GPU Programming
The Physics of Racing, Part 16: RARS, A Simple Racing Simulator
Math and Physics
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top