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..everything is so inverted..:(

Started by November 09, 2003 07:18 PM
0 comments, last by biotech 21 years, 3 months ago
i thought that easiest way to import models is to use .3ds files due to many 3ds import tutorials,and everything was ok but when i tried to fix texture coordinats with UVWunwrap modifier everything seems so inverted.in max i had one situation in viewports and when i import that model into opengl app and texture coordinats seemed inverted.that much complicates the whole thing....and i can just cant get it right...
belgrade-yu
I had the same problem with milkshape tex coordinates. An easy solution is to play around with the texture matrix.

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