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Scripting Camera/Other Animation [General Technique Question]

Started by November 08, 2003 06:00 PM
0 comments, last by Rellik 21 years, 4 months ago
In many demos, and in scripted sections of games (cut-scenes), the camera rotates or translates around (I mean this as in everything else moves around the eye, but I''m using the camera analogy) the environment. This would be simple enough, conceptually, if it was just rotating in a circle or increasing with time or something procedural like that. However, they move around and point at different things as time goes on. What is the simplest/best way to do this? It could be a gigantic switch statement... or an array of Camera properties which is iterated through as the index increases each time the scene is drawn... or even some kind of loaded animation file, or motion path. What is the best, or possibly the easiest, way to script the Camera over time?
End of Post
What I do is precalculate values using bezier(spelling?) curves.
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.

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