quote:Your statements exemplify and underscore a common strategy which is essentially the antithesis of a well known maxim: if you can afford to do it over, then you can afford to it right the first time.
Original post by Anonymous Poster
Um, when exactly will anyone on your team have time to code with all the field trips, studying, and learning to ride horses? And what producer is going to fund all this?
It goes without saying that a team needs to be unified and on the same page. Furthermore, the costs associated with wrangling with uninformed and unitiated developers exceeds the costs to properly train them. It''s no secret that although there are plenty of good programmers, they don''t know what the fuck they''re programming. The same goes for artists. I could cite examples of this over and over again.
quote:I could personally fund everything I mentioned for three people, and provide any and all necessary equipment. For the most part, most of the activities would be on a voluntary basis, with it understood that if one doesn''t want to participate, perhaps they are not really up to being on the team in the first place. Given that if it was me forking over the travel/equipment/lessons/whatever expenditures, yet asking the participants to participate during their offtime, I think a happy medium could be struck. Regarding the observation and study of horses, the study of firearms, reading, etc., I would deem it necessary, and consider money spent on that time to ultimately save costs in the end, for reasons stated earlier, that essentially being that in the end, those not doing such research would ultimately not produce the required product, and someone else would have to be hired in their place.
Even if the team works for free, you''re talking about thousands in travel expenses alone. It costs us $1000 per week to send one guy out of town to stay in a frickin'' Motel 6 while he attends a training!
quote:Not hardly. The ideas and concepts are well in hand.
I''m all for realistic, well-researched games, but this is over the top, verging on gradiose.