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OpenGL - How did YOU learn?

Started by July 10, 2000 11:35 PM
22 comments, last by Dragen 24 years, 4 months ago
Definately going to look into it. In fact, the 3D game sounds fun, but what I want to do the most is write demos. TBL is my favorite.. I want to reproduce some similiar stuff with OpenGL.

I may be new to it.. but im learning and have a HUGE passion for it.

Remember, Software doesn''t have bugs, it just has random features.
Remember, Software doesn''t have bugs, it just has random features.
in response to the original thread, how did you learn opengl:

personally i haven''t. i''ve only played around with it to date, and time permitting i may actually get something nice done with it but alas i''m not 13, i''m 30 and working a full time job key pounding limits your appetite to go home and code.

(who said everyday on the job had to be coding for work though eh? cool thing about programming is that most people never know what the hell you''re doing anyway

that said, the language and the math would have to be the most intimidating aspects of coding with opengl.

i''ll give you a hint though, like any task you do it''s overwhelming to just look at it and think about how you can get from a limited understanding to mastering it. the only way to get anything done is to really apply yourself and stick to it. when you hit the brick walls (which after 15+ years of coding i hit at least once a week) there is nothing that feels better than finally finding a solution. that''s how you build your skill set, trial, error and then the conquering.

in regards to this comment:

"Remember, Software doesn''t have bugs, it just has random features."

i just read that to my fellow developers here and they are laughing their ass off, infact one of them is easter egging that line into his app. good line, thanks

- keep coding,
- v
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Hi everybody. Here comes my boring story of my programming stuff I started programming around age 9 when I got my 486 and I fooled around with QBasic a bit. ---3 Years pass--- I start reading up on c++ and download the DJGPP compiler. No luck with that. A bit later I keep reading more, and I find VC++ 6.0 Pro at auctions.amazon.com for $50. I get that. And that was the start of the joy and agony of programming Now I am 13, programming in OpenGL, hoping DirectX burns in hell, and trying to learn cool stuff...hehe. I mostly learned from the internet and source code. I haven''t bought a single book on OpenGL yet, thanks to Nehe

To the person who wanted to know how to load multiple textures, look at tutorial 23 on NeHe''s site. The program loads like 5 textures and also is a good example of file and 3d world building...any comments/flames plz direct at ICQ 17420367

Black Hole Productions. My company (looking for programmers and artists)
http://gda.i-techuk.net/bhp/
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
Hey, cool that your fellow developers liked my signature.
I got it off of the back of my license plate frame. Pretty cool.

Well, perhaps someday, when I find a post 20 years from now that says "How did you guys learn how to program" I will eventually say, I started at Nehe''s.

At least I have a little C++ background.. still building. I probably should focus more on C++ for a while.

It''s just so fun playing with OpenGL!

Remember, Software doesn''t have bugs, it just has random features.
Remember, Software doesn''t have bugs, it just has random features.

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