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2D game play vs 3D game play

Started by November 01, 2003 10:36 PM
25 comments, last by Warsong 21 years, 2 months ago
What if 3D games came out first and then 2D, would 2D games have a bigger appeal? Well something better than 2D is 3D and something better than 3D is real life. But real life games lost to 2D video games when it came out. Marketing does a great job in selling games especially 3D games like Tomb Raider that it takes you 30 min to take down less than 10 enemies on screen. Unlike the 2D games like turtle in time or Shinobi 3 where in 30 min you can beat the game with all 8 levels and take on over 100 enemies with a combination of different moves. I am sure some can come up with better examples like Mario 3D vs. super Mario 4 in that the 2D had more action, but still these boring games seem to impact peoples wallets even though they offer more visual effects than game play. 3D games can get better but the novelty ones that don''t offer the same action. 3D games seem to me that you control a character walking into a new place without much interaction. If 3D games did not come out then maybe all 2D games would be up to the quality of playstaions Castlevania SOTN. I am not saying that people should not play 3D but it has its good and bad as well and that it’s still being developed. Both 2D and 3D tools are becoming better but some companies like Sony and MS are pushing 2D away. Maybe when true 3D games that make reality look like a game come into play then maybe people would want to play a real game where u can see the pixels and the fast action of games where they look more like games than reality. GTA3 is more like moving around in life than a game. So maybe we can go to our nearest gangster and ask for a job. lol It’s just a notion, nothing serious. Freedom for a barbarian is to want to see violence. To glorify and show violence to a civilized person is to take away their freedom. Ela Reenie etho na Yelas "Profanity is for those who lack intelligence and imagination to otherwise express them selves." "You are what you repeatedly do; Excellence, then, is not an act, but a habit." Aristotle
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
Ugh, this topic has been done to death...
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quote: Original post by Impossible
Ugh, this topic has been done to death...

In a way yes and no
I rarely know what you''re talking about, Warsong.
__________________________________________________________America seems to like crap because its what we make popular. - Goober King
there is bad gameplay in 3D and in 2D too as well as good...
2D game are easier to make and are cheaper, since 3D impose a lot of constrain due to the fact that you have to deal with one important object called camera, unless you will use a 2D kind of point of view, but then, what''s the point??? fps are tipycal 3D game

and the culture has change, competitive game like that as less apeal than before, r-type is still a great game but strike only to a small amount of nostalgic or kind of player now while it was in the mainstream before

>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
quote:
and the culture has change, competitive game like that as less apeal than before, r-type is still a great game but strike only to a small amount of nostalgic or kind of player now while it was in the mainstream before


LOL! Yeah, I guess that''s why Square made Einhander, why Treasure and Irem are still going strong...and other Japanese companies like Cave and Psikyo are still churning out 2D Shoot-Em-Ups for the arcades and console systems...Definetly a nitche market, but it still keeps such companies in buisness....but, hey, they keep makeing them, I''ll keep buying them...I''ve yet to find a FPS that can even come close to the gameplay intensity of Shooters like Mars Matrix on its easiest difficulty setting (let alone ''insaine'' difficulty mode).






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i''m talking of mainstream
there is still core fan but they didn''t compete with the million selling fps (i wait for an fps with the intensity of these game too, well i have not mention a party with only excellent gamer at online fps which is the begin of a true play even more intense than a 2D shooter)

>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
I love my 2D games, be they shooters, tile-based, or side-scrolling adventures, but 3D games, especially FPS games, have a level of immersion that I''ve never found in a 2D game. There are crappy 3D games and no small number of crappy 2D games. But pitting the genres--not even genres, they''re classes of games--against one another can''t get you anything.

And I think Halo has some of the most heart-pounding action around, even though you seldom face more than a dozen or so enemies at a time. Truth and reconciliation on Legendary is frantic.
i wait for the release of the half life 2 mod editor to make a mod call FPS
it''s only FPS and nothing more, would you like to see something like the module of r-type in a fps?? or the wacky design of weapon we use to have, everything could be do with the basic of shooter >> shoot them all<<<

you want to open a door?? shoot it! (metroid)
you want to trigger a switch??? shoot it!!!

everything must explore the basic concept of a shooter
>>>firing and shoot<<<<
<<<>>>>
this imply the space and the choregraphy of element on screen

play r-type 3 it''s the same, everything is not a metaphore but the use of the simple context and basic, a whole reflexion on the use of the space, the out-sreen, the in-screen, get in and out of the field, a master piece of art

that''s why i want to do, a fps about fps, there is a lot to do and there''is no constrain about realism,
it would be story of someone which fall into a game, which is a fps, and to return to reality he have to beat the game, then he goe through different kind of stage which reflect the story of shooter and go through all possible gameplay

well i had a story because people have a little problem with indentify with abstract idea, the story is only an amorce to abstract concept of a shooter to free them
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
Warsong:
COMPUTER GAMING by James Hague of Dadgum Games via ACM SIGGRAPH.


"...There were ray-cast games on the Atari 800: WayOut, Capture the Flag; and the 68000-based Atari ST: MIDI Maze (AKA "Kill a Happy Face"). This last game allowed eight machines to be networked together using MIDI ports, for a full Doom-style "deathmatch" in 1987. Indeed, there was a long string of 3D games dating back to Tailgunner and Battlezone in the arcades, and titles like Star Raiders, Altered Reality, Starglider and Stunt Car Racer on home machines. In Europe especially, 3D graphics were popular with hobbyist programmers in the mid to late 1980s. Even on the PC, people seem to forget fully 3D games like the circa-1990 Stunts, which was similar to Atari''s polygonal driving game that appeared in arcades a year or two earlier..."

Battlezone was released in 1980, the same year as Centipede, Defender, and Pac Man.

History is fun!

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