High Texture Quality
Hi,
what's the best way to achieve very high texture quality in OpenGL apps? What size/resolution should textures be, what filtering parameters are best and are there any extensions that increase texture quality?
thx,
Flo
[edited by - ZMaster on November 1, 2003 7:27:28 AM]
Thanks, this site contains pretty much information. Are there any sites that show different extensions, to produce better texture quality (like the anisotropy filtering extension), too?
On my website, I''ve some examples for you :
Anistotropic Fitering (tri linear filtering)
SGIS Mipmapping
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://users.skynet.be/fa550206/Slug-Production/Index.htm/
Anistotropic Fitering (tri linear filtering)
SGIS Mipmapping
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://users.skynet.be/fa550206/Slug-Production/Index.htm/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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