MUD scripting language for MMORPGs?
I was talking to a friend the other day, and we started reminiscing about playing MUDs. I was talking to him about the MMORPG my guys are working on. As we brainstormed about a way to make things run faster, we both hit upon the idea of tracking/running NPCs.
Does anyone have any experience? Anyone have any thoughts on this idea?
Just brainstorming. Thanks.
Alfred Norris, VoodooFusion Studios
Team Lead, CONFLICT:Omega
Alfred Norris, VoodooFusion StudiosTeam Lead - CONFLICT: Omega A Post-Apocalyptic MMO ProjectJoin our team! Positions still available.CONFLICT:Omega
I''m not sure what your actual question is...
What do you mean by ''tracking/running NPCs''?
What sort of ''experience'' are you asking about?
And in asking for thoughts on ''this idea'', what exactly is the idea in question?
In the meantime, you might like this link: Python for Massively Multiplayer Virtual Worlds.
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
What do you mean by ''tracking/running NPCs''?
What sort of ''experience'' are you asking about?
And in asking for thoughts on ''this idea'', what exactly is the idea in question?
In the meantime, you might like this link: Python for Massively Multiplayer Virtual Worlds.
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
This topic is closed to new replies.
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