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Car sound

Started by October 23, 2003 09:12 AM
0 comments, last by ThunderMusic_80 21 years, 2 months ago
Hi, I just wanted to know how to generate a car sound in a game. I mean, I won''t record the car at every motor spead... it would mean too much data if I have even as low as 10 cars... So, How must I record the car sound to generate a realistic car sound in a game when the car accelerate or break? Thanks ThunderMusic
ThunderMusic
i got the best results utilizing an idle sound, a low rpm sound, a medium rpm sound, and a high rpm sound. maybe throw in a med-high rpm sound as well if you''re going to be in that range a lot (nascar type situation).

the trick is nailing down the switch between sounds according to pitch. play with the pitches until you get them close enough to blend in decently.

just my 2 cents. i''m no pro at it, but i did get very good results with just those 4 sound files.
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