
Help Textur Problem Milkshape Model Loading
Hi,
i load my Milkshape 3D Model with Animation correctly and the texturs looks good.
But when i start my Program in Fullscreen the texturs looks bad only when i zoom in to the Object it looks good ... in the distance it looks very fucking bad
(
Have anybody the same Problem?
Please Help me!!!
bye Stylez99
PS: Sorry for my bad english

Look at the glTexParameter function...
You could also use mipmapping (probably with gluBuild2DMipmaps).
You could also use mipmapping (probably with gluBuild2DMipmaps).
PM Times change...
Excuse my poor english!
Hi,
i use:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
what makes gluBuild2DMipmaps?
i use:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
what makes gluBuild2DMipmaps?
// Build Mipmaps (builds different versions of the picture for distances - looks better)
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pBitmap->sizeX, pBitmap->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pBitmap->data);
// Lastly, we need to tell OpenGL the quality of our texture map. GL_LINEAR_MIPMAP_LINEAR
// is the smoothest. GL_LINEAR_MIPMAP_NEAREST is faster than GL_LINEAR_MIPMAP_LINEAR,
// but looks blochy and pixilated. Good for slower computers though.
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pBitmap->sizeX, pBitmap->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pBitmap->data);
// Lastly, we need to tell OpenGL the quality of our texture map. GL_LINEAR_MIPMAP_LINEAR
// is the smoothest. GL_LINEAR_MIPMAP_NEAREST is faster than GL_LINEAR_MIPMAP_LINEAR,
// but looks blochy and pixilated. Good for slower computers though.
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
Hi,
No No No it looks fucking bad in fullscreen...
My Problem is that it looks only in fullscreen bad...
bye
Stylez99
No No No it looks fucking bad in fullscreen...
My Problem is that it looks only in fullscreen bad...
bye
Stylez99
CrystalClear: The GL_TEXTURE_MAG_FILTER should be either GL_NEAREST or GL_LINEAR. Anything else is nonsensical as magnification means that the texture is being increased in size from it''s largest mipmap - there are no other levels to select from.
Stylez99: Could you give us some pictures to see how it looks bad, or try and give us a more detailed explanation (pictures are better). <moan>There is absolutely no need to continuously swear in your posts. It doesn''t help us understand your problem any better and I would suspect it makes you less likely to recieve a quick satisfactory answer as people are less likely to respond to those they perceive as being impatient/ungrateful. Please refrain.</moan>
Enigma
Stylez99: Could you give us some pictures to see how it looks bad, or try and give us a more detailed explanation (pictures are better). <moan>There is absolutely no need to continuously swear in your posts. It doesn''t help us understand your problem any better and I would suspect it makes you less likely to recieve a quick satisfactory answer as people are less likely to respond to those they perceive as being impatient/ungrateful. Please refrain.</moan>
Enigma
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