quote: Original post by Anonymous Poster
Again, deadens the impact. Hence it undermines the entire system If you don't pull any punches around death, fewer people will jump at combat for no reason. The second you make compromises, you return to a standard grab-bag MMORPG. Not that there's anything wrong with that...
What about an incredibly rare resurrection due to the character being part of a major plot that has something to do with the gods or something? Although, something like this would happen so rarely that it would be talked about for a very, very long time, and always be part of grand plot.
Just an idea... I understand the desire for no exceptions though.
quote:
What we need is something that gives you almost instant gratification... you should only be as good as you are playing at the time, at intervals of like a week... Any ideas?
Do you mean that about about once a week you'd get better at things? I realize that you want vanquish the repetitious increase of skills over a long period time.
quote:
5. No (expendable) monsters. If you have no expendable species there will be no reason to constantly place your life on the line. No monsters at all might be an even better path.
The way I see it: There shouldn't be monsters, but just other races coexisting in the world. If there is a plot-based reason to be at war w/ them then that's fine, but I agree they should not be expendable at all. I don't even think they should be called monsters, and players should be able to play those races as well. Perhaps, there should be no NPCs either, save for maybe shopkeepers (all crap...no shops, right? there I go again thinking of previous MMORPGs).
quote:
9. If combat weren't unattractive enough already, wound heal in realtime. So yes, if you do manage to kill the man who had his way with your sister and got a broken arm in the process, be prepared to deal with a broken arm for at least two-three weeks.
This is a good idea. Did you mean 2-3 weeks of gametime, or actual real time?
I'm positive that this sort of thing would work well. I used to play a free-form role-playing game which basically took place in a chat room. The way it worked was if you were in combat, you'd explain your own damage. So, you'd say something like
Nazrix gets smacked in the head and blood drips down his face
The people who played there were responsible enough to explain their own damage and even death if they thought that the attack warranted death (which happened rarely, and really only when the person wanted their char to die cause they felt they'd done all they can w/ it). And, they did this for the sake of role-playing.
My point is that I know there's people out there that would be responsible, and mature enough to enjoy this...
"The road of excess leads to the palace of wisdom." --William Blake
Edited by - Nazrix on July 11, 2000 9:34:33 AM