why doesn't it work?
I ve writted a code that displays an object by triangles.T he code does not give error but doesn''t display something.I think there is a problem in main function which has named ;
void __fastcall TForm1::DrawGLSceneClick(TObject *Sender)
The code is like the following;
void SetupRC()
{
// Black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
// Set color shading model to flat
glShadeModel(GL_FLAT);
glFrontFace(GL_CW);
}
void RenderScene(void)
{
GLfloat x_t,y_t,z_t,rtri;
int n1,n2,n3;
glRotatef(rtri,1.0f,0.0f,0.0f);
if (!wireframe)
{ glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
}
else
{
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
}
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES); // Drawing Pyramid
glColor3f(0.0f,1.0f,1.0f);
glVertex3f( 0.0f, 1.0f, 0.0f); glColor3f(0.0f,1.0f,0.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glColor3f(0.0f,1.0f,1.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f( 1.0f,-1.0f, -1.0f);
glColor3f(0.0f,1.0f,1.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, -1.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f( -1.0f,-1.0f, -1.0f);
glColor3f(0.0f,1.0f,1.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f( -1.0f, -1.0f,-1.0f); glVertex3f(-1.0f, -1.0f,1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f( -1.0f, -1.0f,-1.0f); glVertex3f(1.0f, -1.0f,1.0f); glVertex3f(1.0f, -1.0f, -1.0f);
glEnd();
rtri-=1.2f;
glutSwapBuffers();
}
void __fastcall TForm1::DrawGLSceneClick(TObject *Sender)
{
MessageDlg("Display Object.", mtInformation,
TMsgDlgButtons() << mbOK, 0);
wireframe=true;
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB| GLUT_DEPTH);
glutCreateWindow("Your Object");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
}
I didnt write here specialfunc and change size..
}
Hi,
Where do you reset thee matrix before drawing your triangles ?
Just insert this line :
between this one :
Perhaps that it''s not the real problem, it''s just one error.
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
Where do you reset thee matrix before drawing your triangles ?
Just insert this line :
glLoadIdentity();
between this one :
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);glBegin(GL_TRIANGLES); // Drawing Pyramid
Perhaps that it''s not the real problem, it''s just one error.
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glBegin(GL_TRIANGLES); // Drawing Pyramid
glColor3f(0.0f,1.0f,1.0f); //
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
glColor3f(0.0f,1.0f,0.0f);
...
it doesnt display either..
glLoadIdentity();
glBegin(GL_TRIANGLES); // Drawing Pyramid
glColor3f(0.0f,1.0f,1.0f); //
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
glColor3f(0.0f,1.0f,0.0f);
...
it doesnt display either..
First, try without the blending. Onluy for seeing is something is drawned on the screen.
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
Ok, so my help was not necessary .
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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