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If you think you are a good designer then answer this.

Started by October 12, 2003 02:01 AM
43 comments, last by Warsong 21 years, 3 months ago
quote:
Original post by krez
quote:
Original post by BlahMaster
...since pong is trying to simulate tennis.

i would bet my paddle (all 8 pixels of it) that it was trying to simulate pingpong ...


Yeah, you''re right. I don''t know of any game that tried to simulate pong in a more realistic fashion so I tried to say it simulated tennis in order to bring in the example of virtual tennis.
Hmmmm.........Yup!!!
How about this for pong?

http://www.liquid.se/pong.html
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quote:
Original post by Warsong
Do not include art, sound, or power ups.



how are powerups not a design element?

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

Do NOT let Dr. Mario touch your genitals. He is not a real doctor!

-eldee;another space monkey;[ Forced Evolution Studios ]
quote:
Original post by Thunder_Hawk
My version of Pong featured a special meter that refilled over time. If you had a full meter, you could induce a gravity effect on your opponent (yes, they had to play themselves) until your meter ran out. You could also trade in a small portion of your meter to create a confusing illusion that displayed multiple fake balls lined up vertically with the real ball along with a distracting background. Of course, I made sure the AI was also affected by this trick. I really like these ideas, but I didn''t develope them well because it was my first "big" computer game.



I played that game!!! Long ago ;D
But actually I found the gravity thingie not really efective, it was a hell lot better to use the metter for the fake ball effect, not because of the fake balls really, but because of the disturbing background, of course the fake balls + weird back = bigger disturbance, but not to one but both the players.

tell me something: is this thread supposed to be profound or something? am i supposed to have a moment of clarity?...come to a realization?...actualize my dreams? you might as well ask, how could i make a paper football punting game any better? well gee, you could have the guy move his fingers back and forth; maybe that''d make it better. so i''m not even gonna bother with an answer. any answer that i would give would come only out of a desire to answer the question posed, not out of an organic thought or idea about how to improve the game.
ill find me a soapbox where i can shout it
okay one idea: moving the paddle while in contact with the ball will induce spin.
ill find me a soapbox where i can shout it
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quote:
Original post by syn_apse
tell me something: is this thread supposed to be profound or something? am i supposed to have a moment of clarity?...come to a realization?...actualize my dreams?

no, those are bishop_pass'' threads...
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
quote:
Original post by Buzzy
How about this for pong?

http://www.liquid.se/pong.html


Excellent game! Did you make that?
Hmmmm.........Yup!!!
when will people realise that a ton of useless features don´t make a good game?

If you want to improve a game look at what features you can cut without hurting gamplay. Since Pong has two paddles and a ball you can´t cut anything, so leave it alone.

If you want to stroke your designer egos go and make something new, but don´t call it Pong. And if you´re one of the "can´t code, can´t draw, so I´m a designer" types, then at least write up a nice GD.
BlahMaster: Naw, I just found it one day, and I loved it. I pass that link to everyone...

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